Ready Player OneThe idea of making a physics-based dodgeball game was simple, though the outcome ended up completely different. I wanted to have two players play dodgeball with each other and lose health based off of ball speed. That's why I hopped into making the player. I worked on its stats and movement, its design and collision, and its abilities along with the states the player will be in when performing them (I also worked on the dodgeball as half of the aspects of the player were tied to it).
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